.. note::
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    Click :ref:`here <sphx_glr_download_intermediate_reinforcement_q_learning.py>` to download the full example code
.. rst-class:: sphx-glr-example-title

.. _sphx_glr_intermediate_reinforcement_q_learning.py:


Reinforcement Learning (DQN) Tutorial
=====================================
**Author**: `Adam Paszke <https://github.com/apaszke>`_


This tutorial shows how to use PyTorch to train a Deep Q Learning (DQN) agent
on the CartPole-v0 task from the `OpenAI Gym <https://gym.openai.com/>`__.

**Task**

The agent has to decide between two actions - moving the cart left or
right - so that the pole attached to it stays upright. You can find an
official leaderboard with various algorithms and visualizations at the
`Gym website <https://gym.openai.com/envs/CartPole-v0>`__.

.. figure:: /_static/img/cartpole.gif
   :alt: cartpole

   cartpole

As the agent observes the current state of the environment and chooses
an action, the environment *transitions* to a new state, and also
returns a reward that indicates the consequences of the action. In this
task, rewards are +1 for every incremental timestep and the environment
terminates if the pole falls over too far or the cart moves more then 2.4
units away from center. This means better performing scenarios will run
for longer duration, accumulating larger return.

The CartPole task is designed so that the inputs to the agent are 4 real
values representing the environment state (position, velocity, etc.).
However, neural networks can solve the task purely by looking at the
scene, so we'll use a patch of the screen centered on the cart as an
input. Because of this, our results aren't directly comparable to the
ones from the official leaderboard - our task is much harder.
Unfortunately this does slow down the training, because we have to
render all the frames.

Strictly speaking, we will present the state as the difference between
the current screen patch and the previous one. This will allow the agent
to take the velocity of the pole into account from one image.

**Packages**


First, let's import needed packages. Firstly, we need
`gym <https://gym.openai.com/docs>`__ for the environment
(Install using `pip install gym`).
We'll also use the following from PyTorch:

-  neural networks (``torch.nn``)
-  optimization (``torch.optim``)
-  automatic differentiation (``torch.autograd``)
-  utilities for vision tasks (``torchvision`` - `a separate
   package <https://github.com/pytorch/vision>`__).



.. code-block:: default


    import gym
    import math
    import random
    import numpy as np
    import matplotlib
    import matplotlib.pyplot as plt
    from collections import namedtuple
    from itertools import count
    from PIL import Image

    import torch
    import torch.nn as nn
    import torch.optim as optim
    import torch.nn.functional as F
    import torchvision.transforms as T


    env = gym.make('CartPole-v0').unwrapped

    # set up matplotlib
    is_ipython = 'inline' in matplotlib.get_backend()
    if is_ipython:
        from IPython import display

    plt.ion()

    # if gpu is to be used
    device = torch.device("cuda" if torch.cuda.is_available() else "cpu")



Replay Memory
-------------

We'll be using experience replay memory for training our DQN. It stores
the transitions that the agent observes, allowing us to reuse this data
later. By sampling from it randomly, the transitions that build up a
batch are decorrelated. It has been shown that this greatly stabilizes
and improves the DQN training procedure.

For this, we're going to need two classses:

-  ``Transition`` - a named tuple representing a single transition in
   our environment. It essentially maps (state, action) pairs
   to their (next_state, reward) result, with the state being the
   screen difference image as described later on.
-  ``ReplayMemory`` - a cyclic buffer of bounded size that holds the
   transitions observed recently. It also implements a ``.sample()``
   method for selecting a random batch of transitions for training.



.. code-block:: default


    Transition = namedtuple('Transition',
                            ('state', 'action', 'next_state', 'reward'))


    class ReplayMemory(object):

        def __init__(self, capacity):
            self.capacity = capacity
            self.memory = []
            self.position = 0

        def push(self, *args):
            """Saves a transition."""
            if len(self.memory) < self.capacity:
                self.memory.append(None)
            self.memory[self.position] = Transition(*args)
            self.position = (self.position + 1) % self.capacity

        def sample(self, batch_size):
            return random.sample(self.memory, batch_size)

        def __len__(self):
            return len(self.memory)



Now, let's define our model. But first, let quickly recap what a DQN is.

DQN algorithm
-------------

Our environment is deterministic, so all equations presented here are
also formulated deterministically for the sake of simplicity. In the
reinforcement learning literature, they would also contain expectations
over stochastic transitions in the environment.

Our aim will be to train a policy that tries to maximize the discounted,
cumulative reward
:math:`R_{t_0} = \sum_{t=t_0}^{\infty} \gamma^{t - t_0} r_t`, where
:math:`R_{t_0}` is also known as the *return*. The discount,
:math:`\gamma`, should be a constant between :math:`0` and :math:`1`
that ensures the sum converges. It makes rewards from the uncertain far
future less important for our agent than the ones in the near future
that it can be fairly confident about.

The main idea behind Q-learning is that if we had a function
:math:`Q^*: State \times Action \rightarrow \mathbb{R}`, that could tell
us what our return would be, if we were to take an action in a given
state, then we could easily construct a policy that maximizes our
rewards:

.. math:: \pi^*(s) = \arg\!\max_a \ Q^*(s, a)

However, we don't know everything about the world, so we don't have
access to :math:`Q^*`. But, since neural networks are universal function
approximators, we can simply create one and train it to resemble
:math:`Q^*`.

For our training update rule, we'll use a fact that every :math:`Q`
function for some policy obeys the Bellman equation:

.. math:: Q^{\pi}(s, a) = r + \gamma Q^{\pi}(s', \pi(s'))

The difference between the two sides of the equality is known as the
temporal difference error, :math:`\delta`:

.. math:: \delta = Q(s, a) - (r + \gamma \max_a Q(s', a))

To minimise this error, we will use the `Huber
loss <https://en.wikipedia.org/wiki/Huber_loss>`__. The Huber loss acts
like the mean squared error when the error is small, but like the mean
absolute error when the error is large - this makes it more robust to
outliers when the estimates of :math:`Q` are very noisy. We calculate
this over a batch of transitions, :math:`B`, sampled from the replay
memory:

.. math::

   \mathcal{L} = \frac{1}{|B|}\sum_{(s, a, s', r) \ \in \ B} \mathcal{L}(\delta)

.. math::

   \text{where} \quad \mathcal{L}(\delta) = \begin{cases}
     \frac{1}{2}{\delta^2}  & \text{for } |\delta| \le 1, \\
     |\delta| - \frac{1}{2} & \text{otherwise.}
   \end{cases}

Q-network
^^^^^^^^^

Our model will be a convolutional neural network that takes in the
difference between the current and previous screen patches. It has two
outputs, representing :math:`Q(s, \mathrm{left})` and
:math:`Q(s, \mathrm{right})` (where :math:`s` is the input to the
network). In effect, the network is trying to predict the *expected return* of
taking each action given the current input.



.. code-block:: default


    class DQN(nn.Module):

        def __init__(self, h, w, outputs):
            super(DQN, self).__init__()
            self.conv1 = nn.Conv2d(3, 16, kernel_size=5, stride=2)
            self.bn1 = nn.BatchNorm2d(16)
            self.conv2 = nn.Conv2d(16, 32, kernel_size=5, stride=2)
            self.bn2 = nn.BatchNorm2d(32)
            self.conv3 = nn.Conv2d(32, 32, kernel_size=5, stride=2)
            self.bn3 = nn.BatchNorm2d(32)

            # Number of Linear input connections depends on output of conv2d layers
            # and therefore the input image size, so compute it.
            def conv2d_size_out(size, kernel_size = 5, stride = 2):
                return (size - (kernel_size - 1) - 1) // stride  + 1
            convw = conv2d_size_out(conv2d_size_out(conv2d_size_out(w)))
            convh = conv2d_size_out(conv2d_size_out(conv2d_size_out(h)))
            linear_input_size = convw * convh * 32
            self.head = nn.Linear(linear_input_size, outputs)

        # Called with either one element to determine next action, or a batch
        # during optimization. Returns tensor([[left0exp,right0exp]...]).
        def forward(self, x):
            x = F.relu(self.bn1(self.conv1(x)))
            x = F.relu(self.bn2(self.conv2(x)))
            x = F.relu(self.bn3(self.conv3(x)))
            return self.head(x.view(x.size(0), -1))



Input extraction
^^^^^^^^^^^^^^^^

The code below are utilities for extracting and processing rendered
images from the environment. It uses the ``torchvision`` package, which
makes it easy to compose image transforms. Once you run the cell it will
display an example patch that it extracted.



.. code-block:: default


    resize = T.Compose([T.ToPILImage(),
                        T.Resize(40, interpolation=Image.CUBIC),
                        T.ToTensor()])


    def get_cart_location(screen_width):
        world_width = env.x_threshold * 2
        scale = screen_width / world_width
        return int(env.state[0] * scale + screen_width / 2.0)  # MIDDLE OF CART

    def get_screen():
        # Returned screen requested by gym is 400x600x3, but is sometimes larger
        # such as 800x1200x3. Transpose it into torch order (CHW).
        screen = env.render(mode='rgb_array').transpose((2, 0, 1))
        # Cart is in the lower half, so strip off the top and bottom of the screen
        _, screen_height, screen_width = screen.shape
        screen = screen[:, int(screen_height*0.4):int(screen_height * 0.8)]
        view_width = int(screen_width * 0.6)
        cart_location = get_cart_location(screen_width)
        if cart_location < view_width // 2:
            slice_range = slice(view_width)
        elif cart_location > (screen_width - view_width // 2):
            slice_range = slice(-view_width, None)
        else:
            slice_range = slice(cart_location - view_width // 2,
                                cart_location + view_width // 2)
        # Strip off the edges, so that we have a square image centered on a cart
        screen = screen[:, :, slice_range]
        # Convert to float, rescale, convert to torch tensor
        # (this doesn't require a copy)
        screen = np.ascontiguousarray(screen, dtype=np.float32) / 255
        screen = torch.from_numpy(screen)
        # Resize, and add a batch dimension (BCHW)
        return resize(screen).unsqueeze(0).to(device)


    env.reset()
    plt.figure()
    plt.imshow(get_screen().cpu().squeeze(0).permute(1, 2, 0).numpy(),
               interpolation='none')
    plt.title('Example extracted screen')
    plt.show()



Training
--------

Hyperparameters and utilities
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This cell instantiates our model and its optimizer, and defines some
utilities:

-  ``select_action`` - will select an action accordingly to an epsilon
   greedy policy. Simply put, we'll sometimes use our model for choosing
   the action, and sometimes we'll just sample one uniformly. The
   probability of choosing a random action will start at ``EPS_START``
   and will decay exponentially towards ``EPS_END``. ``EPS_DECAY``
   controls the rate of the decay.
-  ``plot_durations`` - a helper for plotting the durations of episodes,
   along with an average over the last 100 episodes (the measure used in
   the official evaluations). The plot will be underneath the cell
   containing the main training loop, and will update after every
   episode.



.. code-block:: default


    BATCH_SIZE = 128
    GAMMA = 0.999
    EPS_START = 0.9
    EPS_END = 0.05
    EPS_DECAY = 200
    TARGET_UPDATE = 10

    # Get screen size so that we can initialize layers correctly based on shape
    # returned from AI gym. Typical dimensions at this point are close to 3x40x90
    # which is the result of a clamped and down-scaled render buffer in get_screen()
    init_screen = get_screen()
    _, _, screen_height, screen_width = init_screen.shape

    # Get number of actions from gym action space
    n_actions = env.action_space.n

    policy_net = DQN(screen_height, screen_width, n_actions).to(device)
    target_net = DQN(screen_height, screen_width, n_actions).to(device)
    target_net.load_state_dict(policy_net.state_dict())
    target_net.eval()

    optimizer = optim.RMSprop(policy_net.parameters())
    memory = ReplayMemory(10000)


    steps_done = 0


    def select_action(state):
        global steps_done
        sample = random.random()
        eps_threshold = EPS_END + (EPS_START - EPS_END) * \
            math.exp(-1. * steps_done / EPS_DECAY)
        steps_done += 1
        if sample > eps_threshold:
            with torch.no_grad():
                # t.max(1) will return largest column value of each row.
                # second column on max result is index of where max element was
                # found, so we pick action with the larger expected reward.
                return policy_net(state).max(1)[1].view(1, 1)
        else:
            return torch.tensor([[random.randrange(n_actions)]], device=device, dtype=torch.long)


    episode_durations = []


    def plot_durations():
        plt.figure(2)
        plt.clf()
        durations_t = torch.tensor(episode_durations, dtype=torch.float)
        plt.title('Training...')
        plt.xlabel('Episode')
        plt.ylabel('Duration')
        plt.plot(durations_t.numpy())
        # Take 100 episode averages and plot them too
        if len(durations_t) >= 100:
            means = durations_t.unfold(0, 100, 1).mean(1).view(-1)
            means = torch.cat((torch.zeros(99), means))
            plt.plot(means.numpy())

        plt.pause(0.001)  # pause a bit so that plots are updated
        if is_ipython:
            display.clear_output(wait=True)
            display.display(plt.gcf())



Training loop
^^^^^^^^^^^^^

Finally, the code for training our model.

Here, you can find an ``optimize_model`` function that performs a
single step of the optimization. It first samples a batch, concatenates
all the tensors into a single one, computes :math:`Q(s_t, a_t)` and
:math:`V(s_{t+1}) = \max_a Q(s_{t+1}, a)`, and combines them into our
loss. By defition we set :math:`V(s) = 0` if :math:`s` is a terminal
state. We also use a target network to compute :math:`V(s_{t+1})` for
added stability. The target network has its weights kept frozen most of
the time, but is updated with the policy network's weights every so often.
This is usually a set number of steps but we shall use episodes for
simplicity.



.. code-block:: default


    def optimize_model():
        if len(memory) < BATCH_SIZE:
            return
        transitions = memory.sample(BATCH_SIZE)
        # Transpose the batch (see https://stackoverflow.com/a/19343/3343043 for
        # detailed explanation). This converts batch-array of Transitions
        # to Transition of batch-arrays.
        batch = Transition(*zip(*transitions))

        # Compute a mask of non-final states and concatenate the batch elements
        # (a final state would've been the one after which simulation ended)
        non_final_mask = torch.tensor(tuple(map(lambda s: s is not None,
                                              batch.next_state)), device=device, dtype=torch.bool)
        non_final_next_states = torch.cat([s for s in batch.next_state
                                                    if s is not None])
        state_batch = torch.cat(batch.state)
        action_batch = torch.cat(batch.action)
        reward_batch = torch.cat(batch.reward)

        # Compute Q(s_t, a) - the model computes Q(s_t), then we select the
        # columns of actions taken. These are the actions which would've been taken
        # for each batch state according to policy_net
        state_action_values = policy_net(state_batch).gather(1, action_batch)

        # Compute V(s_{t+1}) for all next states.
        # Expected values of actions for non_final_next_states are computed based
        # on the "older" target_net; selecting their best reward with max(1)[0].
        # This is merged based on the mask, such that we'll have either the expected
        # state value or 0 in case the state was final.
        next_state_values = torch.zeros(BATCH_SIZE, device=device)
        next_state_values[non_final_mask] = target_net(non_final_next_states).max(1)[0].detach()
        # Compute the expected Q values
        expected_state_action_values = (next_state_values * GAMMA) + reward_batch

        # Compute Huber loss
        loss = F.smooth_l1_loss(state_action_values, expected_state_action_values.unsqueeze(1))

        # Optimize the model
        optimizer.zero_grad()
        loss.backward()
        for param in policy_net.parameters():
            param.grad.data.clamp_(-1, 1)
        optimizer.step()



Below, you can find the main training loop. At the beginning we reset
the environment and initialize the ``state`` Tensor. Then, we sample
an action, execute it, observe the next screen and the reward (always
1), and optimize our model once. When the episode ends (our model
fails), we restart the loop.

Below, `num_episodes` is set small. You should download
the notebook and run lot more epsiodes, such as 300+ for meaningful
duration improvements.



.. code-block:: default


    num_episodes = 50
    for i_episode in range(num_episodes):
        # Initialize the environment and state
        env.reset()
        last_screen = get_screen()
        current_screen = get_screen()
        state = current_screen - last_screen
        for t in count():
            # Select and perform an action
            action = select_action(state)
            _, reward, done, _ = env.step(action.item())
            reward = torch.tensor([reward], device=device)

            # Observe new state
            last_screen = current_screen
            current_screen = get_screen()
            if not done:
                next_state = current_screen - last_screen
            else:
                next_state = None

            # Store the transition in memory
            memory.push(state, action, next_state, reward)

            # Move to the next state
            state = next_state

            # Perform one step of the optimization (on the target network)
            optimize_model()
            if done:
                episode_durations.append(t + 1)
                plot_durations()
                break
        # Update the target network, copying all weights and biases in DQN
        if i_episode % TARGET_UPDATE == 0:
            target_net.load_state_dict(policy_net.state_dict())

    print('Complete')
    env.render()
    env.close()
    plt.ioff()
    plt.show()


Here is the diagram that illustrates the overall resulting data flow.

.. figure:: /_static/img/reinforcement_learning_diagram.jpg

Actions are chosen either randomly or based on a policy, getting the next
step sample from the gym environment. We record the results in the
replay memory and also run optimization step on every iteration.
Optimization picks a random batch from the replay memory to do training of the
new policy. "Older" target_net is also used in optimization to compute the
expected Q values; it is updated occasionally to keep it current.



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